00:00
00:00
TribesofHalo
When everything goes wrong, remember what you did right. And build upon that

Age 33, Male

Fixing Problems

UMSL

Somewhere in the Midwest

Joined on 4/27/05

Level:
40
Exp Points:
17,010 / 17,760
Exp Rank:
1,287
Vote Power:
8.08 votes
Audio Scouts
2
Rank:
Pvt. First Class
Global Rank:
2,464
Blams:
847
Saves:
2,708
B/P Bonus:
20%
Whistle:
Normal
Medals:
3,409
Supporter:
3y 1d

Comments

Loggin another review for
I'm not going to attack the actual design of the game, since that won't do much to make you better as a game maker, but I will say that some hit-detection work needs to be done, as well as some better grammar in the menus. I know it seems like a trivial complaint, but poorly written menu's and instructions make the game look bad as a whole. If you don't speak English well, find a friend who does, or just ask someone to proofread it. If they're nice, like myself, they'll gladly do so. Not a lot of work, makes everything look much better.

To my initial complaint, I found that the hit detection, over all, was rather poor, particularly in 'hard mode,' which is a misnomer. I found Hard mode no more difficult than the normal difficulty, which was both a disappointment and a discouragement. I didn't complete a second play through on hard as I simply grew tired of the same song-and-dance, with no real reward. Thus, I'll admit that there may have been some last-second, boss-at-super-low-health thing that I missed, but unless it was under a forth of his health bar I didn't see it.

As for the fun factor, it is frankly missing. About halfway-through my first game on normal, I died simply because I didn't want to bother with bouncing in-and-out of range. The second time, I won quite easily, with very little effort, but a rather significant time investment. As I'm sure you've guessed, I was disappointed when I wasn't even rewarded with a death animation, simply a 'you win!' screen. C'mon. We can do better than that.

Moving on, to the graphics department, the yellow lines? A bloody eyesore, and completely unnecessary to the game. I feel it would've been easier to move the 'out-of-bounds' zone to the edge of the screen, and not trace out where the 'safe zone' was. This adds, first, a better graphical experience, and second, more challenge in the game play. I also noticed that the health/score bar is stationary. I understand the lack of knowledge in how to program such a thing to move with the screen, but I feel that it would have added to the ease of play.

Nothing to complain about in the sound department. Wasn't fantastic, wasn't terrible. No screams, no absurdly loud or quiet noises, and nothing out-of-scene or jarring came up...

<a href="http://kemnti.newgrounds.com/">http://kemnti.newgrounds.com/</a>
for
<a href="http://www.newgrounds.com/portal/view/579995">http://www.newgrounds.com/portal/view /579995</a>